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Edited by jernej at 2015-11-25 21:57
I meant that Zidoo set up a github repository with modifications they made to Kodi. That binary you referenced is actually render lib and has nothing to do with CedarX. The most valuable code in this manner is hidden here: https://github.com/zidootech/zid ... s/Video/AWCodec.cpp
AFAIK, people on kodi forum didn't say that it can't be done. They are just saying that they don't want to do anything in that direction until Allwinner fully respects open source licenses. Actually, they say that now it might be corretly open sourced, they just are not interested in it anymore (http://forum.kodi.tv/showthread. ... =2060163#pid2060163).
I quickly compare open sourced version with closed binaries and functionality wise, open source version with closed source plugin seems to be equally capable (with some minor bad code, e.g. plugin search code). However, I won't be sure until I try it. But before that, I want to sort out sound issues.
At the end, why wouldn't we have working kodi on H3 if there is a possibility? I will try to switch to open source version after I get closed source version working.
EDIT: About your remark for getting libs out of android:
Did you ever try to run android binary on linux or other way around? If you would, you would know that this is usually impossible, at least without compatibility layer which sometimes doesn't work very well. Issues are two. Android doesn't use standard libc. It uses BIONIC version, which is not binary compatible. Second issue is that Android on ARM platform usually uses soft float point approach in binaries. If you want speed and in multimedia enviroment you certainly do, you go with hard float point approach in binaries. These two are equally binary incompatible.
EDIT2: Zidoo github code
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