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I am using the Orange Pi PC Plus board with Armbian (Ubuntu 16.04.2 LTS) and installed the retroarch per ppa as well as the site specification, but retroarch does not open. The error is in the gpu driver loading.
GPU: Mali400MP2 GPU @ 600MHz
Supports OpenGL ES 2.0
Event Log:
[INFO] RetroArch 1.6.7 (Git 8e8bdaa)
[INFO] === Build ============================================
Capabilities: NEON VFPv3 VFPv4
Built: Aug 18 2017
[INFO] Version: 1.6.7
[INFO] Git: 8e8bdaa
[INFO] ===================================================== ==
[INFO] [Config]: Loading default config.
[INFO] [Config]: loading config from: (null).
[INFO] Looking for config in: "/home/natan/.config/retroarch/retroarch.cfg".
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
[INFO] [Video]: Video @ fullscreen
[ERROR] [Wayland]: Failed to connect to Wayland server.
[INFO] [EGL] Falling back to eglGetDisplay
[ERROR] [EGL]: Could not get EGL display.
[ERROR] [EGL]: # 0x3000, EGL_SUCCESS
[WARN] [DRM]: Could not get device resources.
[WARN] [DRM]: Could not get device resources.
[ERROR] [KMS]: Could not find a DRM device.
MESA-LOADER: failed to retrieve device information
libGL error: unable to load driver: mali_drm_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: mali_drm
[INFO] [SDL_GL] SDL 2.0.4 gfx context driver initialized.
[INFO] [GL]: Found GL context: sdl_gl
[INFO] [GL]: Detecting screen resolution 1280x720.
[GL]: Vendor: (null), Renderer: (null).
[INFO] [GL]: Version: (null).
[WARN] [GL]: GLES implementation does not have BGRA8888 extension.
32-bit path will require conversion.
[GL]: Using resolution 1280x720
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[WARN] [GL]: Stock GLSL shaders will be used.
[ERROR] Failed to link program # 0.
[ERROR] GLSL stock programs failed to compile.
[ERROR] [GL]: Failed to initialize shader, falling back to stock.
[INFO] [Shader driver]: Using GLSL shader backend.
[WARN] [GL]: Stock GLSL shaders will be used.
[ERROR] Failed to link program # 0.
[ERROR] GLSL stock programs failed to compile.
[ERROR] [GL]: Shader initialization failed.
[ERROR] [Video]: Can not open video driver ... Exiting ...
[ERROR] Fatal error received in: "init_video ()"
[ERROR] This core requires a content file.
Link to video: https://youtu.be/1nEU36h_z34 |
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