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Edited by jernej at 2015-12-11 16:02
@swordfish,
thanks for helping with image building. Could you update link to my latest build, which is in comment 70#? I strongly advise that you also update your Orange PC build with same values as bronco suggest to prevent overheating. I can understand that CPU speed was an issue when it was SW decoded and it still can be sometimes when playing videos with high resolution, but once direct rendering (zero copy) is implemented, I think CPU speed will become completely irrelevant.
BTW, I changed default resolution to 1920x1080@60Hz which makes things a bit slower, I think.
@pieta,
you are probably using kodi git master code? Kodi 16 Jarvis still has this function but it seems that in the latest Kodi git code this function is not present anymore. I will remove CDVDVideoCodecSunxi :: GetPlayerPts () function in future patch because it is not really needed. For now, you can remove it too and change this line:
- ret = DecodeVideoStream(m_videoCodec, 0, 0, m_DropBFrameIfDelay, GetPlayerPts());
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to
- ret = DecodeVideoStream(m_videoCodec, 0, 0, 0, 0);
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Until direct rendering is implemented, 4K video is complete overkill for GPU rendering anyway.
@bodrick,
I can't help you with HDHomerunPrime, sorry. You can press "O" during playback to see which codec is used. If it's cedarx-something then HW acceleration is used and it shouldn't lagging. If thats the case, please try to find some sample video file with same problem and report it here or on github.
@lymon,
can you provide description of those kernel parameters you provided? |
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