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I got these results: are they ok?
root@OrangePI:~# glmark2-es2=======================================================
glmark2 2014.03+git20150611.fa71af2d
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OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-400 MP
GL_VERSION: OpenGL ES 2.0
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[build] use-vbo=false: FPS: 34 FrameTime: 29.412 ms
[build] use-vbo=true: FPS: 44 FrameTime: 22.727 ms
[texture] texture-filter=nearest: FPS: 52 FrameTime: 19.231 ms
[texture] texture-filter=linear: FPS: 50 FrameTime: 20.000 ms
[texture] texture-filter=mipmap: FPS: 63 FrameTime: 15.873 ms
[shading] shading=gouraud: FPS: 37 FrameTime: 27.027 ms
[shading] shading=blinn-phong-inf: FPS: 43 FrameTime: 23.256 ms
[shading] shading=phong: FPS: 41 FrameTime: 24.390 ms
[shading] shading=cel: FPS: 36 FrameTime: 27.778 ms
[bump] bump-render=high-poly: FPS: 28 FrameTime: 35.714 ms
[bump] bump-render=normals: FPS: 48 FrameTime: 20.833 ms
[bump] bump-render=height: FPS: 67 FrameTime: 14.925 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 58 FrameTime: 17.241 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 39 FrameTime: 25.641 ms
[pulsar] light=false:quads=5:texture=false: FPS: 83 FrameTime: 12.048 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 36 FrameTime: 27.778 ms
[desktop] effect=shadow:windows=4: FPS: 69 FrameTime: 14.493 ms
Error: Requested MapBuffer VBO update method but GL_OES_mapbuffer is not supported!
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: Unsupported
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 18 FrameTime: 55.556 ms
Error: Requested MapBuffer VBO update method but GL_OES_mapbuffer is not supported!
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: Unsupported
[ideas] speed=duration: FPS: 55 FrameTime: 18.182 ms
[jellyfish] <default>: FPS: 65 FrameTime: 15.385 ms
Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
[terrain] <default>: Unsupported
[shadow] <default>: FPS: 74 FrameTime: 13.514 ms
[refract] <default>: FPS: 23 FrameTime: 43.478 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 78 FrameTime: 12.821 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 193 FrameTime: 5.181 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 291 FrameTime: 3.436 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 156 FrameTime: 6.410 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 49 FrameTime: 20.408 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 78 FrameTime: 12.821 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 69 FrameTime: 14.493 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 72 FrameTime: 13.889 ms
=======================================================
glmark2 Score: 68
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