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Thanks for the links. I've been digging into this over the past few days, and I think it's a GPU issue. I seem to have plenty of memory to spare, but I think the rendering is happening on the CPU and not the GPU: here's what happens when I print out the OpenGL info:
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OpenGL vendor string: VMware, Inc.
OpenGL renderer string: llvmpipe (LLVM 7.0, 128 bits)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 18.3.6
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.1 Mesa 18.3.6
OpenGL shading language version string: 1.40
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 18.3.6
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
***
I tried to install Mesa drivers, and they seem be there, but it looks like the renderer is still using the CPU. I don't know why this is or how to fix it.
I use xinit to start a X window, and then I run the app. While the app is running at like 1 frame every 5 seconds, I can run glxgears and it shows over 100fps. So I'm just confused in general about what is going on. |
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