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Choosing Between 2D and 3D Characters for Games

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Published in yesterday 07:07 | Show all floors |Read mode
Hey everyone, I’m currently working on character designs for an indie game and can’t decide whether to go with 2D or 3D. 2D feels more manageable and has a charming, hand-drawn appeal, while 3D opens up more options for animation, camera movement, and immersive gameplay.

I’ve been trying to study professional workflows to see how studios balance style and efficiency. If you want inspiration, you can Explore the studio portfolios that showcase both 2D and 3D pipelines—they provide great insights into what works best for different types of projects.

What approach do you usually take when designing characters, and what factors influence your choice?
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